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        <title>How I made Wormhole Shader in GLSL!</title>
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        <description>This is the final project for my Intro to Computer Graphics class 😄 === Tools used (they are all free so you can do this too!!!) === https://web.engr.oregonstate.edu/~mjb/glman/ - glman is the application im using to visualize the shaders https://www.blender.org/download/ - blender is what i modeled the cylinder in. It also what I edited this video with. https://www.gimp.org/downloads/ - gimp is the tool generate noise, blur/color/correct/etc to my textures to get them to the final state and is used to make textures seamless (Filter → Map → Tile Seamless) (you can also do all this stuff in krita) https://krita.org/en/download/ - krita is the tool i used to paint the particle texture (you can also do this in gimp) I used windows screen recorder to record video &amp; camera for face cam (you can also do all this better in https://obsproject.com/download but i was too lazy to set that up) https://web.engr.oregonstate.edu/~mjb/cs557/#handouts - this is the class I am in. If you want to learn how use GLSL, you can just read all the powerpoints (linked as 1pp) and you get a good idea what to do === CHAPTERS === 0:00 Introduction 0:10 Cylinder 0:25 VERTEX SHADER START 0:44 Trumpet Shaped 1:32 Bending it 1:57 Making it Spin 3:14 FRAGMENT SHADER START 3:19 Applying a Texture 3:41 Moving the Texture 4:18 Sampling the Texture Twice 4:56 Adding Fog 6:03 Low Frequency Details 7:34 Color Correction 8:15 Lightning Flashes 8:57 Lightning Math 10:06 Lightning Code 11:45 Providing Depth 12:26 Implementing Dust 13:29 Finished Wormhole 13:40 What I Wish I did Differently 14:00 Why no Post-Processing? 14:34 Good Bye</description>
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